
Game Developer Java/libGDX - Remote
Department:Backend Developer
Type:REMOTE
Region:UK
Location:Cambridge, England, United Kingdom
Experience:Entry level
Estimated Salary:£30,000 - £50,000
Skills:
JAVALIBGDXGIT
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Job Description
Posted on: July 11, 2026
Job Title: Game Developer Java/libGDX Job Type: Contract Location: Remote Job Summary: In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters. Key Responsibilities
- Develop, maintain, and optimize simple 2D game features using Java and libGDX frameworks.
- Collaborate closely with AI specialists to design engaging game interactions and collect high-quality training data.
- Implement basic game mechanics including sprite management, game loops, and input handling.
- Troubleshoot and debug code to ensure optimal performance and reliability of game modules.
- Participate in code reviews and contribute to the improvement of internal coding standards.
- Document technical processes and game development workflows clearly for cross-functional teams.
- Communicate effectively with team members, providing regular status updates and seeking feedback.
Required Skills And Qualifications
- Basic knowledge of Java programming and object-oriented principles.
- Hands-on experience with libGDX through coursework, personal projects, or prototypes.
- Understanding of fundamental game development concepts such as game loops, sprites, and input management.
- Strong written and verbal communication skills, with a focus on clear technical documentation.
- Ability to work collaboratively in a fully remote team environment.
- Demonstrated interest and initiative in building games or interactive applications.
- Willingness to complete an AI interview as part of the selection process.
Preferred Qualifications
- Portfolio of small games or demo projects (GitHub links or playable demos encouraged).
- Familiarity with vectors, collision detection, or basic 2D physics.
- Experience using Git for version control and collaborative development.
Originally posted on LinkedIn
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