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Game Developer Java/libGDX - Remote

YO IT Consulting
Department:Backend Developer
Type:REMOTE
Region:UK
Location:Cambridge, England, United Kingdom
Experience:Entry level
Estimated Salary:£30,000 - £50,000
Skills:
JAVALIBGDXGIT
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Job Description

Posted on: July 11, 2026

Job Title: Game Developer Java/libGDX Job Type: Contract Location: Remote Job Summary: In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters. Key Responsibilities

  • Develop, maintain, and optimize simple 2D game features using Java and libGDX frameworks.
  • Collaborate closely with AI specialists to design engaging game interactions and collect high-quality training data.
  • Implement basic game mechanics including sprite management, game loops, and input handling.
  • Troubleshoot and debug code to ensure optimal performance and reliability of game modules.
  • Participate in code reviews and contribute to the improvement of internal coding standards.
  • Document technical processes and game development workflows clearly for cross-functional teams.
  • Communicate effectively with team members, providing regular status updates and seeking feedback.

Required Skills And Qualifications

  • Basic knowledge of Java programming and object-oriented principles.
  • Hands-on experience with libGDX through coursework, personal projects, or prototypes.
  • Understanding of fundamental game development concepts such as game loops, sprites, and input management.
  • Strong written and verbal communication skills, with a focus on clear technical documentation.
  • Ability to work collaboratively in a fully remote team environment.
  • Demonstrated interest and initiative in building games or interactive applications.
  • Willingness to complete an AI interview as part of the selection process.

Preferred Qualifications

  • Portfolio of small games or demo projects (GitHub links or playable demos encouraged).
  • Familiarity with vectors, collision detection, or basic 2D physics.
  • Experience using Git for version control and collaborative development.
Originally posted on LinkedIn

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