Software Engineer, GPU Infrastructure (Kubernetes / Slurm / Bare Metal)
📍 Sweden, fully remote | Background check required
If you’ve run GPU clusters in production, this one’s for you.
An AI infrastructure company is growing its engineering team. You’d build the software that provisions, schedules and monitors large GPU clusters.
You’ll work on
- Bare-metal GPU provisioning: drivers, CUDA and node lifecycle
- GPU scheduling with Kubernetes (GPU Operator, MIG) and/or Slurm
- High-performance networking for distributed training (InfiniBand/RoCE, NCCL)
- GPU health monitoring and automated recovery (DCGM, Prometheus)
- Control-plane services, mainly in Go
You’ll have
- Hands-on experience with GPU, HPC or large-scale compute infrastructure
- Strong coding skills in Go, Python, Rust or C++
- Production experience with Kubernetes and/or Slurm
This role isn’t for you if your background is mainly web or product backend work.
Requirements: You need the existing right to work in Sweden and must pass a background check.
Apply, or message me for a confidential chat.
